Compare any two graphics cards:
VS

GeForce GT 430 vs Radeon HD 3870 512MB

Intro

The GeForce GT 430 comes with a clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 775 MHz. The GDDR3 RAM works at a speed of 900 MHz on this model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 46 Watts (77%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 512MB should be 100% quicker than the GeForce GT 430 in general, due to its higher data rate. (explain)

Radeon HD 3870 512MB 57600 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The Radeon HD 3870 512MB is a bit (approximately 11%) more effective at texture filtering than the GeForce GT 430. (explain)

Radeon HD 3870 512MB 12400 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 1200 (11%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3870 512MB is superior to the GeForce GT 430, by a large margin. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 9600 (343%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 Radeon HD 3870 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 19, 2007
Code Name GF108 RV670 XT
Memory 512 MB 512 MB
Core Speed 700 MHz 775 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 60 watts 106 watts
Bandwidth 28800 MB/sec 57600 MB/sec
Texel Rate 11200 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 16 16
Render Output Units 4 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 585 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield