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GeForce GT 430 vs GeForce GTS 250 1GB

Intro

The GeForce GT 430 makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the GeForce GTS 250 1GB, which uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory is set to run at a speed of 1100 MHz on this particular model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 85 Watts (142%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 1GB should perform much faster than the GeForce GT 430 in general. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 41600 (144%)

Texel Rate

The GeForce GTS 250 1GB is quite a bit (more or less 322%) better at texture filtering than the GeForce GT 430. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 36032 (322%)

Pixel Rate

The GeForce GTS 250 1GB is a lot (approximately 322%) more effective at anti-aliasing than the GeForce GT 430, and should be able to handle higher screen resolutions better. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 9008 (322%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430

Amazon.com

GeForce GTS 250 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year October 2010 March 3, 2009
Code Name GF108 G92a/b
Memory 512 MB 1024 MB
Core Speed 700 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 60 watts 145 watts
Bandwidth 28800 MB/sec 70400 MB/sec
Texel Rate 11200 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 16 64
Render Output Units 4 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 65/55 nm
Transistors 585 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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