Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 320 vs GeForce GT 430

Intro

The GeForce GT 320 has a core clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the GeForce GT 430, which features core speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GT 430 60 Watts
Difference: 17 Watts (40%)

Memory Bandwidth

Performance-wise, the GeForce GT 430 should theoretically be a little bit better than the GeForce GT 320 in general. (explain)

GeForce GT 430 28800 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 3520 (14%)

Texel Rate

The GeForce GT 320 will be a bit (more or less 16%) faster with regards to texture filtering than the GeForce GT 430. (explain)

GeForce GT 320 12960 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 1760 (16%)

Pixel Rate

The GeForce GT 320 is much (approximately 54%) more effective at anti-aliasing than the GeForce GT 430, and should be capable of handling higher resolutions better. (explain)

GeForce GT 320 4320 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 1520 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 320 GeForce GT 430
Manufacturer nVidia nVidia
Year February 2010 October 2010
Code Name GT215 GF108
Memory 1024 MB 512 MB
Core Speed 540 MHz 700 MHz
Memory Speed 1580 MHz 1800 MHz
Power (Max TDP) 43 watts 60 watts
Bandwidth 25280 MB/sec 28800 MB/sec
Texel Rate 12960 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 72 96
Texture Mapping Units 24 16
Render Output Units 8 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 727 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield