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GeForce GT 430 vs GeForce GT 430 (OEM)

Intro

The GeForce GT 430 has a GPU core clock speed of 700 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.

Compare all of that to the GeForce GT 430 (OEM), which comes with a clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so in theory they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430

Amazon.com

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GeForce GT 430 (OEM)

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 GeForce GT 430 (OEM)
Manufacturer nVidia nVidia
Year October 2010 October 2010
Code Name GF108 GF108
Memory 512 MB 2048 MB
Core Speed 700 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 60 watts 60 watts
Bandwidth 28800 MB/sec 28800 MB/sec
Texel Rate 11200 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 16 16
Render Output Units 4 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 585 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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