Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 220 GDDR3 vs GeForce GT 430 (OEM)

Intro

The GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core speed at 625 MHz. The GDDR3 RAM works at a speed of 1012 MHz on this particular model. It features 48 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce GT 430 (OEM), which uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular model. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce GT 430 (OEM) 60 Watts
Difference: 2 Watts (3%)

Memory Bandwidth

The GeForce GT 220 GDDR3, in theory, should perform a little bit faster than the GeForce GT 430 (OEM) overall. (explain)

GeForce GT 220 GDDR3 32384 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 3584 (12%)

Texel Rate

The GeForce GT 430 (OEM) should be just a bit (more or less 12%) better at texture filtering than the GeForce GT 220 GDDR3. (explain)

GeForce GT 430 (OEM) 11200 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 1200 (12%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GT 220 GDDR3 is superior to the GeForce GT 430 (OEM), by far. (explain)

GeForce GT 220 GDDR3 5000 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 2200 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 220 GDDR3 GeForce GT 430 (OEM)
Manufacturer nVidia nVidia
Year October 2009 October 2010
Code Name GT216 GF108
Memory 512 MB 2048 MB
Core Speed 625 MHz 700 MHz
Memory Speed 2024 MHz 1800 MHz
Power (Max TDP) 58 watts 60 watts
Bandwidth 32384 MB/sec 28800 MB/sec
Texel Rate 10000 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 48 96
Texture Mapping Units 16 16
Render Output Units 8 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 486 million 585 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield