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GeForce 9800 GX2 vs GeForce GT 430 (OEM)

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GT 430 (OEM), which has clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
GeForce 9800 GX2 197 Watts
Difference: 137 Watts (228%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 is 344% faster than the GeForce GT 430 (OEM) overall, due to its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 99200 (344%)

Texel Rate

The GeForce 9800 GX2 should be a lot (about 586%) better at anisotropic filtering than the GeForce GT 430 (OEM). (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 65600 (586%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is the winner, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 16400 (586%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 430 (OEM)

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 430 (OEM)
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF108
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 700 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 60 watts
Bandwidth 128000 MB/sec 28800 MB/sec
Texel Rate 76800 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 128 (x2) 96
Texture Mapping Units 64 (x2) 16
Render Output Units 16 (x2) 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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