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GeForce GT 420 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 420 features a GPU clock speed of 700 MHz, and the 2048 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is comprised of 48 Stream Processors, 8 TAUs, and 4 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which has clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 420 50 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 200 Watts (400%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform much faster than the GeForce GT 420 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 420 28800 MB/sec
Difference: 98304 (341%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (about 793%) more effective at anisotropic filtering than the GeForce GT 420. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 420 5600 Mtexels/sec
Difference: 44400 (793%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 1GB is superior to the GeForce GT 420, by a large margin. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GT 420 2800 Mpixels/sec
Difference: 17200 (614%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 420

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 420 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 2010 Nov 7, 2008
Code Name GF108 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 700 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 50 watts 250 watts
Bandwidth 28800 MB/sec 127104 MB/sec
Texel Rate 5600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 48 800(160x5) (x2)
Texture Mapping Units 8 40 (x2)
Render Output Units 4 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 420

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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