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GeForce 8800 GTS (G80) 640MB vs GeForce GT 340

Intro

The GeForce 8800 GTS (G80) 640MB comes with a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It is made up of 96 SPUs, 48 TAUs, and 20 ROPs.

Compare all of that to the GeForce GT 340, which has a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 74 Watts (107%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G80) 640MB should be a bit faster than the GeForce GT 340 overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 8960 (16%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB is quite a bit (more or less 40%) better at texture filtering than the GeForce GT 340. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 7024 (40%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 8800 GTS (G80) 640MB is superior to the GeForce GT 340, by a large margin. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 5860 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GT 340

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GT 340
Manufacturer nVidia nVidia
Year Nov 2006 (640) February 2010
Code Name G80 GT215
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 640 MB 512 MB
Core Speed 513 MHz 550 MHz
Shader Speed 1188 MHz 1340 MHz
Memory Speed 792 MHz 850 MHz
Unified Shaders 96 96
Texture Mapping Units 48 32
Render Output Units 20 8
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3
Power (Max TDP) 143 watts 69 watts
Shader Model 4.0 4.1
Bandwidth 63360 MB/sec 54400 MB/sec
Texel Rate 24624 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 4400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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