Compare any two graphics cards:
GeForce GT 340 vs Radeon HD 6770
IntroThe GeForce GT 340 has a GPU clock speed of 550 MHz, and the 512 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.Compare that to the Radeon HD 6770, which has a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6770 should be a lot faster than the GeForce GT 340 overall. (explain)
Texel RateThe Radeon HD 6770 is much (more or less 105%) faster with regards to AF than the GeForce GT 340. (explain)
Pixel RateThe Radeon HD 6770 will be much (about 227%) faster with regards to AA than the GeForce GT 340, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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