Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 340 1GB
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GT 340 1GB, which comes with GPU clock speed of 550 MHz, and 1024 MB of GDDR5 memory running at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GSO 512MB should in theory be a bit superior to the GeForce GT 340 1GB overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB is a lot (approximately 77%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce 9600 GSO 512MB should be much (more or less 136%) more effective at anti-aliasing than the GeForce GT 340 1GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!