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GeForce GT 320 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 320 comes with core speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 RAM. It features 72 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare that to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 512MB should in theory be much superior to the GeForce GT 320 in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 89920 (356%)

Texel Rate

The Radeon HD 3870 X2 512MB is much (about 104%) faster with regards to texture filtering than the GeForce GT 320. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 13440 (104%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 512MB is the winner, and very much so. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 22080 (511%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year February 2010 Jan 28, 2008
Code Name GT215 R680
Memory 1024 MB 512 MB (x2)
Core Speed 540 MHz 825 MHz (x2)
Memory Speed 1580 MHz 1800 MHz (x2)
Power (Max TDP) 43 watts (Unknown) watts
Bandwidth 25280 MB/sec 115200 MB/sec
Texel Rate 12960 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 72 320(64x5) (x2)
Texture Mapping Units 24 16 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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