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GeForce GT 320 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GT 320 features a clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which has a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 207 Watts (481%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 512MB should in theory be much better than the GeForce GT 320 in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 101824 (403%)

Texel Rate

The Radeon HD 4850 X2 512MB is a lot (more or less 286%) better at texture filtering than the GeForce GT 320. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 37040 (286%)

Pixel Rate

The Radeon HD 4850 X2 512MB is quite a bit (about 363%) better at full screen anti-aliasing than the GeForce GT 320, and will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 15680 (363%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year February 2010 Nov 7, 2008
Code Name GT215 R700
Memory 1024 MB 512 MB (x2)
Core Speed 540 MHz 625 MHz (x2)
Memory Speed 1580 MHz 1986 MHz (x2)
Power (Max TDP) 43 watts 250 watts
Bandwidth 25280 MB/sec 127104 MB/sec
Texel Rate 12960 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 72 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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