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GeForce GTX 280 vs Radeon HD 6970

Intro

The GeForce GTX 280 has a clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also makes use of a 512-bit bus, and uses a 65 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 6970, which makes use of a 40 nm design. ATi has set the core speed at 880 MHz. The GDDR5 memory works at a speed of 1375 MHz on this particular card. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 6970 250 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6970 will be 24% quicker than the GeForce GTX 280 overall, due to its higher data rate. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 34304 (24%)

Texel Rate

The Radeon HD 6970 should be quite a bit (approximately 75%) better at texture filtering than the GeForce GTX 280. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 36320 (75%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6970 is a better choice, by a large margin. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 8896 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6970

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 280 Radeon HD 6970
Manufacturer nVidia ATi
Year June 17, 2008 December 2010
Code Name G200 Cayman XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 2048 MB
Core Speed 602 MHz 880 MHz
Shader Speed 1296 MHz (N/A) MHz
Memory Speed 1107 MHz 1375 MHz
Unified Shaders 240 1536
Texture Mapping Units 80 96
Render Output Units 32 32
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 236 watts 250 watts
Shader Model 4.0 5.0
Bandwidth 141696 MB/sec 176000 MB/sec
Texel Rate 48160 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 28160 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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