Compare any two graphics cards:
GeForce 8300 GS (OEM) vs Radeon HD 6950 2GB
IntroThe GeForce 8300 GS (OEM) has a GPU clock speed of 450 MHz, and the 128 MB of DDR2 RAM runs at 400 MHz through a 64-bit bus. It also is comprised of 8 SPUs, 4 TAUs, and 2 ROPs.Compare that to the Radeon HD 6950 2GB, which comes with clock speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1408 SPUs as well as 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 2GB should in theory be quite a bit faster than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be quite a bit (about 3811%) more effective at anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe Radeon HD 6950 2GB is quite a bit (about 2744%) faster with regards to FSAA than the GeForce 8300 GS (OEM), and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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