Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6950 2GB
IntroThe GeForce GTX 285 1GB uses a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 RAM is set to run at a frequency of 1242 MHz on this model. It features 240 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 6950 2GB, which has a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6950 2GB should be a bit faster than the GeForce GTX 285 1GB in general. (explain)
Texel RateThe Radeon HD 6950 2GB is a lot (approximately 36%) better at anisotropic filtering than the GeForce GTX 285 1GB. (explain)
Pixel RateThe Radeon HD 6950 2GB is much (approximately 23%) better at anti-aliasing than the GeForce GTX 285 1GB, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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