Compare any two graphics cards:
Radeon HD 5850 vs Radeon HD 6950 2GB
IntroThe Radeon HD 5850 comes with a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1440(288x5) SPUs, 72 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 6950 2GB, which makes use of a 40 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 memory works at a speed of 1250 MHz on this model. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 2GB should in theory perform quite a bit faster than the Radeon HD 5850 in general. (explain)
Texel RateThe Radeon HD 6950 2GB will be a lot (more or less 35%) faster with regards to AF than the Radeon HD 5850. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 6950 2GB is superior to the Radeon HD 5850, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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