Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 6950
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare all that to the Radeon HD 6950, which uses a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this particular card. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6950 should be 317% quicker than the GeForce 9600 GSO 1.5GB in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 6950 is a lot (more or less 167%) more effective at texture filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6950 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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