Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 6950
IntroThe GeForce 9600 GSO 512MB features core clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 48 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 6950, which has a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 Stream Processors, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6950 should perform a lot faster than the GeForce 9600 GSO 512MB overall. (explain)
Texel RateThe Radeon HD 6950 should be a lot (about 126%) more effective at texture filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateThe Radeon HD 6950 will be a lot (more or less 146%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 512MB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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