Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 6950
IntroThe Radeon HD 5770 has a GPU core clock speed of 850 MHz, and the 1024 MB of GDDR5 RAM runs at 1200 MHz through a 128-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Compare that to the Radeon HD 6950, which uses a 40 nm design. ATi has clocked the core speed at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this particular card. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6950 will be 108% faster than the Radeon HD 5770 in general, due to its higher data rate. (explain)
Texel RateThe Radeon HD 6950 is a lot (about 107%) better at AF than the Radeon HD 5770. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6950 is superior to the Radeon HD 5770, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.