Compare any two graphics cards:
Radeon HD 5870 vs Radeon HD 6950
IntroThe Radeon HD 5870 uses a 40 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 RAM works at a frequency of 1200 MHz on this specific model. It features 1600(320x5) SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Compare those specifications to the Radeon HD 6950, which comes with a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also features 1408 Stream Processors, 88 TAUs, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 6950 should in theory be a small bit better than the Radeon HD 5870 in general. (explain)
Texel RateThe Radeon HD 6950 is a little bit (approximately 4%) better at texture filtering than the Radeon HD 5870. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 5870 is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.