Compare any two graphics cards:
Radeon HD 6850 vs Radeon HD 6950
IntroThe Radeon HD 6850 has a core clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 960 SPUs, 48 Texture Address Units, and 32 ROPs.
Compare those specifications to the Radeon HD 6950, which features GPU clock speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 6950 should in theory be a lot superior to the Radeon HD 6850 in general. (explain)
Texel RateThe Radeon HD 6950 should be a lot (about 89%) faster with regards to texture filtering than the Radeon HD 6850. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6950 is superior to the Radeon HD 6850, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.