Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

A Question

Compare any two graphics cards:
VS

Radeon HD 6850 vs Radeon HD 6950

Intro

The Radeon HD 6850 features a GPU core clock speed of 775 MHz, and the 1024 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also features 960 Stream Processors, 48 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 6950, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 Stream Processors, 88 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
Radeon HD 6950 200 Watts
Difference: 73 Watts (57%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 should theoretically be much superior to the Radeon HD 6850 in general. (explain)

Radeon HD 6950 160000 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 32000 (25%)

Texel Rate

The Radeon HD 6950 will be quite a bit (about 89%) better at anisotropic filtering than the Radeon HD 6850. (explain)

Radeon HD 6950 70400 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 33200 (89%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6950 is a better choice, not by a very large margin though. (explain)

Radeon HD 6950 25600 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 800 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6850

Amazon.com

Radeon HD 6950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6850 Radeon HD 6950
Manufacturer AMD AMD
Year October 2010 December 2010
Code Name Barts Pro Cayman Pro
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 775 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 4000 MHz 5000 MHz
Unified Shaders 960 1408
Texture Mapping Units 48 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 127 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 128000 MB/sec 160000 MB/sec
Texel Rate 37200 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 24800 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]