Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon HD 6870
IntroThe GeForce GTS 250 512MB features a core clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare all that to the Radeon HD 6870, which has a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 1120 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6870 should in theory be a lot better than the GeForce GTS 250 512MB in general. (explain)
Texel RateThe Radeon HD 6870 will be a little bit (about 7%) faster with regards to AF than the GeForce GTS 250 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6870 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GTS 250 512MB vs Radeon HD 6870”U' know, nigga's should go for some fried chicken, and not to buy video cards, u' know what I mean?
Or... maybe they should just jump off cliffs?