Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon HD 6870

Intro

The GeForce GTX 260 Core 216 features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare all of that to the Radeon HD 6870, which features clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 1120 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 51 Watts (34%)

Memory Bandwidth

In theory, the Radeon HD 6870 should perform a little bit faster than the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 22512 (20%)

Texel Rate

The Radeon HD 6870 will be much (approximately 22%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 8928 (22%)

Pixel Rate

The Radeon HD 6870 is much (more or less 79%) better at anti-aliasing than the GeForce GTX 260 Core 216, and also should be capable of handling higher resolutions better. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 12672 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 Radeon HD 6870
Manufacturer nVidia ATi
Year September 16, 2008 October 2010
Code Name G200 Barts XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 900 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1050 MHz
Unified Shaders 216 1120
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 202 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 134400 MB/sec
Texel Rate 41472 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 28800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree