Compare any two graphics cards:
Radeon HD 3870 X2 1GB vs Radeon HD 6870
IntroThe Radeon HD 3870 X2 1GB uses a 55 nm design. ATi has set the core frequency at 825 MHz. The GDDR4 memory works at a speed of 1126 MHz on this particular card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6870, which makes use of a 40 nm design. ATi has clocked the core speed at 900 MHz. The GDDR5 RAM works at a frequency of 1050 MHz on this particular card. It features 1120 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3870 X2 1GB should be 7% faster than the Radeon HD 6870 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 6870 should be quite a bit (more or less 91%) faster with regards to AF than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6870 is superior to the Radeon HD 3870 X2 1GB, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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