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Radeon HD 6770 1GB vs Radeon HD 6870


The Radeon HD 6770 1GB has a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 memory runs at 1050 MHz through a 128-bit bus. It also is comprised of 800 SPUs, 40 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 6870, which features a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 256-bit bus. It also is made up of 1120 Stream Processors, 56 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 1GB 108 Watts
Radeon HD 6870 151 Watts
Difference: 43 Watts (40%)

Memory Bandwidth

Theoretically, the Radeon HD 6870 should be quite a bit faster than the Radeon HD 6770 1GB in general. (explain)

Radeon HD 6870 134400 MB/sec
Radeon HD 6770 1GB 67200 MB/sec
Difference: 67200 (100%)

Texel Rate

The Radeon HD 6870 should be much (more or less 40%) more effective at AF than the Radeon HD 6770 1GB. (explain)

Radeon HD 6870 50400 Mtexels/sec
Radeon HD 6770 1GB 36000 Mtexels/sec
Difference: 14400 (40%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6870 is superior to the Radeon HD 6770 1GB, by far. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon HD 6770 1GB 14400 Mpixels/sec
Difference: 14400 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6770 1GB

Radeon HD 6870

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model Radeon HD 6770 1GB Radeon HD 6870
Manufacturer AMD AMD
Year January 2011 October 2010
Code Name Juniper XT Barts XT
Memory 1024 MB 1024 MB
Core Speed 900 MHz 900 MHz
Memory Speed 4200 MHz 4200 MHz
Power (Max TDP) 108 watts 151 watts
Bandwidth 67200 MB/sec 134400 MB/sec
Texel Rate 36000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 800 1120
Texture Mapping Units 40 56
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1040 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.


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