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Radeon HD 6770 vs Radeon HD 6870

Intro

The Radeon HD 6770 features core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6870, which comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1120 SPUs, 56 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
Radeon HD 6870 151 Watts
Difference: 43 Watts (40%)

Memory Bandwidth

In theory, the Radeon HD 6870 should be 100% quicker than the Radeon HD 6770 overall, due to its greater bandwidth. (explain)

Radeon HD 6870 134400 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 67200 (100%)

Texel Rate

The Radeon HD 6870 will be much (about 40%) more effective at AF than the Radeon HD 6770. (explain)

Radeon HD 6870 50400 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 14400 (40%)

Pixel Rate

The Radeon HD 6870 will be a lot (approximately 100%) more effective at AA than the Radeon HD 6770, and able to handle higher resolutions while still performing well. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 14400 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6770

Amazon.com

Radeon HD 6870

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6770 Radeon HD 6870
Manufacturer AMD AMD
Year January 2011 October 2010
Code Name Juniper XT Barts XT
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 900 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1050 MHz (4200 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 800 1120
Texture Mapping Units 40 56
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 108 watts 151 watts
Shader Model 5.0 5.0
Bandwidth 67200 MB/sec 134400 MB/sec
Texel Rate 36000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 28800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

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