Compare any two graphics cards:
Radeon HD 6770 vs Radeon HD 6870
IntroThe Radeon HD 6770 uses a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 RAM works at a frequency of 1050 MHz on this specific model. It features 800 SPUs as well as 40 TAUs and 16 ROPs.
Compare those specifications to the Radeon HD 6870, which has a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 6870 is 100% quicker than the Radeon HD 6770 overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 6870 will be much (more or less 40%) better at anisotropic filtering than the Radeon HD 6770. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6870 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.