Compare any two graphics cards:
Radeon HD 6770 vs Radeon HD 6870
IntroThe Radeon HD 6770 has a GPU core speed of 900 MHz, and the 512 MB of GDDR5 memory runs at 1050 MHz through a 128-bit bus. It also features 800 SPUs, 40 Texture Address Units, and 16 ROPs.
Compare all of that to the Radeon HD 6870, which comes with core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 1120 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 6870 should be much faster than the Radeon HD 6770 in general. (explain)
Texel RateThe Radeon HD 6870 should be much (about 40%) more effective at texture filtering than the Radeon HD 6770. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6870 is superior to the Radeon HD 6770, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Radeon HD 6770
Radeon HD 6870
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Radeon HD 6770
Radeon HD 6870