Compare any two graphics cards:
Radeon HD 6770 vs Radeon HD 6870
IntroThe Radeon HD 6770 comes with a GPU core speed of 900 MHz, and the 512 MB of GDDR5 memory is set to run at 1050 MHz through a 128-bit bus. It also features 800 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Compare those specs to the Radeon HD 6870, which features a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 TAUs, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6870 should in theory be quite a bit faster than the Radeon HD 6770 overall. (explain)
Texel RateThe Radeon HD 6870 is much (approximately 40%) more effective at AF than the Radeon HD 6770. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6870 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.