Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 5830
IntroThe GeForce 9800 GTX features a core clock speed of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 5830, which features a core clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5830 should theoretically perform a lot faster than the GeForce 9800 GTX in general. (explain)
Texel RateThe Radeon HD 5830 should be a bit (more or less 4%) more effective at texture filtering than the GeForce 9800 GTX. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 5830 is superior to the GeForce 9800 GTX, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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