Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 6850

Intro

The GeForce 8800 GTS (G80) 640MB comes with clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.

Compare all of that to the Radeon HD 6850, which comes with a clock frequency of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 960 SPUs, 48 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 16 Watts (13%)

Memory Bandwidth

In theory, the Radeon HD 6850 will be 102% quicker than the GeForce 8800 GTS (G80) 640MB overall, because of its higher bandwidth. (explain)

Radeon HD 6850 128000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 64640 (102%)

Texel Rate

The Radeon HD 6850 is a lot (more or less 51%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 12576 (51%)

Pixel Rate

The Radeon HD 6850 is quite a bit (more or less 142%) better at FSAA than the GeForce 8800 GTS (G80) 640MB, and will be able to handle higher resolutions more effectively. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 14540 (142%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 6850
Manufacturer nVidia AMD
Year Nov 2006 (640) October 2010
Code Name G80 Barts Pro
Memory 640 MB 1024 MB
Core Speed 513 MHz 775 MHz
Memory Speed 1584 MHz 4000 MHz
Power (Max TDP) 143 watts 127 watts
Bandwidth 63360 MB/sec 128000 MB/sec
Texel Rate 24624 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 96 960
Texture Mapping Units 48 48
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield