Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 6850

Intro

The GeForce 8800 GTS (G80) 640MB has a clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit memory bus, and makes use of a 90 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare those specifications to the Radeon HD 6850, which features a core clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 960 SPUs, 48 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 16 Watts (13%)

Memory Bandwidth

Performance-wise, the Radeon HD 6850 should in theory be quite a bit better than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon HD 6850 128000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 64640 (102%)

Texel Rate

The Radeon HD 6850 should be a lot (more or less 51%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 12576 (51%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6850 is a better choice, and very much so. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 14540 (142%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 6850
Manufacturer nVidia AMD
Year Nov 2006 (640) October 2010
Code Name G80 Barts Pro
Memory 640 MB 1024 MB
Core Speed 513 MHz 775 MHz
Memory Speed 1584 MHz 4000 MHz
Power (Max TDP) 143 watts 127 watts
Bandwidth 63360 MB/sec 128000 MB/sec
Texel Rate 24624 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 96 960
Texture Mapping Units 48 48
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield