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Radeon HD 4850 512MB vs Radeon HD 6850

Intro

The Radeon HD 4850 512MB features clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare that to the Radeon HD 6850, which comes with core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 960 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 6850 127 Watts
Difference: 17 Watts (15%)

Memory Bandwidth

The Radeon HD 6850, in theory, should perform quite a bit faster than the Radeon HD 4850 512MB in general. (explain)

Radeon HD 6850 128000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 64448 (101%)

Texel Rate

The Radeon HD 6850 should be quite a bit (approximately 49%) better at anisotropic filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 6850 37200 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 12200 (49%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6850 is superior to the Radeon HD 4850 512MB, by a large margin. (explain)

Radeon HD 6850 24800 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 14800 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4850 512MB

Amazon.com

Radeon HD 6850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 512MB Radeon HD 6850
Manufacturer AMD AMD
Year Jun 25, 2008 October 2010
Code Name RV770 PRO Barts Pro
Memory 512 MB 1024 MB
Core Speed 625 MHz 775 MHz
Memory Speed 1986 MHz 4000 MHz
Power (Max TDP) 110 watts 127 watts
Bandwidth 63552 MB/sec 128000 MB/sec
Texel Rate 25000 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 800(160x5) 960
Texture Mapping Units 40 48
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 956 million 1700 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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