Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 6850
IntroThe GeForce GTX 285 2GB uses a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 memory is set to run at a speed of 1242 MHz on this particular card. It features 240 SPUs as well as 80 TAUs and 32 ROPs.Compare those specs to the Radeon HD 6850, which has a GPU core clock speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also features 960 SPUs, 48 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 285 2GB should perform a lot faster than the Radeon HD 6850 in general. (explain)
Texel RateThe GeForce GTX 285 2GB is a lot (about 39%) more effective at texture filtering than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 will be a small bit (approximately 20%) faster with regards to AA than the GeForce GTX 285 2GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
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