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GeForce GTX 260 vs Radeon HD 6850

Intro

The GeForce GTX 260 has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and makes use of a 65 nm design. It features 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare all that to the Radeon HD 6850, which features GPU core speed of 775 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 960 SPUs, 48 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 260 182 Watts
Difference: 55 Watts (43%)

Memory Bandwidth

Performance-wise, the Radeon HD 6850 should theoretically be a bit better than the GeForce GTX 260 overall. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 6850 will be a bit (approximately 1%) more effective at texture filtering than the GeForce GTX 260. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 336 (1%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6850 is superior to the GeForce GTX 260, and very much so. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 8672 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Radeon HD 6850
Manufacturer nVidia ATi
Year June 16, 2008 October 2010
Code Name G200 Barts Pro
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 775 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1000 MHz
Unified Shaders 192 960
Texture Mapping Units 64 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 127 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 36864 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 24800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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