Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 4850 X2 512MB vs Radeon HD 6850

Intro

The Radeon HD 4850 X2 512MB comes with a clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 6850, which comes with a clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 960 SPUs, 48 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 123 Watts (97%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6850 should be 1% faster than the Radeon HD 4850 X2 512MB in general, due to its higher data rate. (explain)

Radeon HD 6850 128000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 896 (1%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (approximately 34%) better at anisotropic filtering than the Radeon HD 6850. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 12800 (34%)

Pixel Rate

The Radeon HD 6850 should be much (approximately 24%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6850 24800 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 4800 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 6850
Manufacturer ATi ATi
Year Nov 7, 2008 October 2010
Code Name R700 Barts Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 775 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 1000 MHz
Unified Shaders 800(160x5) (x2) 960
Texture Mapping Units 40 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 250 watts 127 watts
Shader Model 4.1 5.0
Bandwidth 127104 MB/sec 128000 MB/sec
Texel Rate 50000 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 24800 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree