Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon HD 6770
IntroThe GeForce 8800 GT 1GB uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 6770, which makes use of a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 RAM runs at a speed of 1050 MHz on this model. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6770 should perform just a bit faster than the GeForce 8800 GT 1GB overall. (explain)
Texel RateThe Radeon HD 6770 should be a bit (about 7%) faster with regards to anisotropic filtering than the GeForce 8800 GT 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6770 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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