Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 6770
IntroThe GeForce 9600 GT 1GB features core clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 64 SPUs along with 32 TAUs and 16 ROPs.Compare all of that to the Radeon HD 6770, which makes use of a 40 nm design. ATi has clocked the core speed at 900 MHz. The GDDR5 RAM runs at a frequency of 1050 MHz on this card. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6770, in theory, should perform a small bit faster than the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe Radeon HD 6770 will be quite a bit (approximately 73%) faster with regards to anisotropic filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe Radeon HD 6770 is quite a bit (more or less 38%) more effective at AA than the GeForce 9600 GT 1GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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