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GeForce 9600 GT 512MB vs Radeon HD 6770

Intro

The GeForce 9600 GT 512MB comes with a core clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It features 64 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6770, which features clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
Radeon HD 6770 108 Watts
Difference: 13 Watts (14%)

Memory Bandwidth

Performance-wise, the Radeon HD 6770 should in theory be a small bit superior to the GeForce 9600 GT 512MB overall. (explain)

Radeon HD 6770 67200 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 9600 (17%)

Texel Rate

The Radeon HD 6770 is much (more or less 73%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)

Radeon HD 6770 36000 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 15200 (73%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6770 is the winner, and very much so. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 4000 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB Radeon HD 6770
Manufacturer nVidia ATi
Year Feb 2008 January 2011
Code Name G94a/b Juniper XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 64 800
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 67200 MB/sec
Texel Rate 20800 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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