Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GTX+ vs Radeon HD 6770

Intro

The GeForce 9800 GTX+ comes with a clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit bus, and uses a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 6770, which has core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 37 Watts (34%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GTX+ should theoretically be a small bit superior to the Radeon HD 6770 in general. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 3200 (5%)

Texel Rate

The GeForce 9800 GTX+ is much (about 31%) faster with regards to texture filtering than the Radeon HD 6770. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 11232 (31%)

Pixel Rate

The Radeon HD 6770 will be quite a bit (about 22%) better at FSAA than the GeForce 9800 GTX+, and also will be capable of handling higher screen resolutions better. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 2592 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 6770
Manufacturer nVidia ATi
Year July 2008 January 2011
Code Name G92b Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 738 MHz 900 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1050 MHz
Unified Shaders 128 800
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 145 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 67200 MB/sec
Texel Rate 47232 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree