Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 230 vs Radeon HD 4670 512MB

Intro

The GeForce GT 230 comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 memory. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4670 512MB, which comes with GPU clock speed of 750 MHz, and 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 32 TAUs, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
Radeon HD 4670 512MB 70 Watts
Difference: 5 Watts (8%)

Memory Bandwidth

Performance-wise, the GeForce GT 230 should in theory be just a bit superior to the Radeon HD 4670 512MB in general. (explain)

GeForce GT 230 38400 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The Radeon HD 4670 512MB should be much (approximately 173%) more effective at texture filtering than the GeForce GT 230. (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 15200 (173%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4670 512MB is a better choice, by a large margin. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 1600 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 230 Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year October 2009 Sep 10, 2008
Code Name GT218 RV730 XT
Memory 1536 MB 512 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 65 watts 70 watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 8800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 32 320(64x5)
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type DDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 192-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 260 million 514 million
Bus PCIe 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield