Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon HD 6770
IntroThe Radeon HD 3870 512MB makes use of a 55 nm design. AMD has set the core frequency at 775 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this card. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.Compare that to the Radeon HD 6770, which makes use of a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1050 MHz on this specific model. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6770 should be 17% quicker than the Radeon HD 3870 512MB overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 6770 is a lot (approximately 190%) better at AF than the Radeon HD 3870 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6770 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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