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Radeon HD 3870 512MB vs Radeon HD 6770

Intro

The Radeon HD 3870 512MB comes with a GPU clock speed of 775 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 6770, which has core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 512MB 106 Watts
Radeon HD 6770 108 Watts
Difference: 2 Watts (2%)

Memory Bandwidth

In theory, the Radeon HD 6770 should perform a bit faster than the Radeon HD 3870 512MB in general. (explain)

Radeon HD 6770 67200 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 9600 (17%)

Texel Rate

The Radeon HD 6770 should be quite a bit (about 190%) faster with regards to texture filtering than the Radeon HD 3870 512MB. (explain)

Radeon HD 6770 36000 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 23600 (190%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6770 is superior to the Radeon HD 3870 512MB, but it probably won't make a huge difference. (explain)

Radeon HD 6770 14400 Mpixels/sec
Radeon HD 3870 512MB 12400 Mpixels/sec
Difference: 2000 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 512MB Radeon HD 6770
Manufacturer ATi ATi
Year Nov 19, 2007 January 2011
Code Name RV670 XT Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe x16
Memory 512 MB 512 MB
Core Speed 775 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 320(64x5) 800
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 106 watts 108 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 67200 MB/sec
Texel Rate 12400 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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