Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon HD 6770
IntroThe Radeon HD 4830 512MB features a core clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6770, which makes use of a 40 nm design. ATi has set the core speed at 900 MHz. The GDDR5 memory runs at a frequency of 1050 MHz on this card. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6770 will be 17% quicker than the Radeon HD 4830 512MB in general, due to its greater data rate. (explain)
Texel RateThe Radeon HD 6770 will be quite a bit (more or less 96%) faster with regards to texture filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6770 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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