Compare any two graphics cards:
Radeon HD 4850 1GB vs Radeon HD 6770
IntroThe Radeon HD 4850 1GB makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR4 RAM is set to run at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.Compare all that to the Radeon HD 6770, which uses a 40 nm design. ATi has clocked the core speed at 900 MHz. The GDDR5 RAM is set to run at a speed of 1050 MHz on this specific model. It features 800 SPUs as well as 40 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6770 will be 6% faster than the Radeon HD 4850 1GB overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6770 should be a lot (more or less 44%) better at AF than the Radeon HD 4850 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6770 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
|
Comments
Be the first to leave a comment!