Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 5750 512MB vs Radeon HD 6770

Intro

The Radeon HD 5750 512MB features a GPU core clock speed of 700 MHz, and the 512 MB of GDDR5 memory is set to run at 1150 MHz through a 128-bit bus. It also is made up of 720(144x5) SPUs, 36 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 6770, which has a GPU core clock speed of 900 MHz, and 512 MB of GDDR5 memory running at 1050 MHz through a 128-bit bus. It also is made up of 800 Stream Processors, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
Radeon HD 6770 108 Watts
Difference: 22 Watts (26%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5750 512MB is 10% quicker than the Radeon HD 6770 in general, because of its higher bandwidth. (explain)

Radeon HD 5750 512MB 73600 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 6400 (10%)

Texel Rate

The Radeon HD 6770 should be quite a bit (about 43%) more effective at texture filtering than the Radeon HD 5750 512MB. (explain)

Radeon HD 6770 36000 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 10800 (43%)

Pixel Rate

The Radeon HD 6770 will be quite a bit (more or less 29%) faster with regards to anti-aliasing than the Radeon HD 5750 512MB, and also able to handle higher screen resolutions better. (explain)

Radeon HD 6770 14400 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 3200 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5750 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5750 512MB Radeon HD 6770
Manufacturer ATi ATi
Year October 13, 2009 January 2011
Code Name Juniper LE Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 512 MB 512 MB
Core Speed 700 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1150 MHz 1050 MHz
Unified Shaders 720(144x5) 800
Texture Mapping Units 36 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 86 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 73600 MB/sec 67200 MB/sec
Texel Rate 25200 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 11200 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree