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Radeon HD 4850 X2 1GB vs Radeon HD 6770

Intro

The Radeon HD 4850 X2 1GB comes with a GPU core clock speed of 625 MHz, and the 1024 MB of GDDR3 RAM runs at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 6770, which has core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 142 Watts (131%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 1GB will be 89% faster than the Radeon HD 6770 overall, due to its greater data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 59904 (89%)

Texel Rate

The Radeon HD 4850 X2 1GB will be a lot (about 39%) better at texture filtering than the Radeon HD 6770. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 14000 (39%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 4850 X2 1GB is superior to the Radeon HD 6770, and very much so. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 5600 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 1GB Radeon HD 6770
Manufacturer ATi ATi
Year Nov 7, 2008 January 2011
Code Name R700 Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
Memory 1024 MB (x2) 512 MB
Core Speed 625 MHz (x2) 900 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 1050 MHz
Unified Shaders 800(160x5) (x2) 800
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 250 watts 108 watts
Shader Model 4.1 5.0
Bandwidth 127104 MB/sec 67200 MB/sec
Texel Rate 50000 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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