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GeForce 8800 GT 1GB vs Radeon HD 6770 1GB

Intro

The GeForce 8800 GT 1GB features clock speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6770 1GB, which has core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
Radeon HD 6770 1GB 108 Watts
Difference: 3 Watts (3%)

Memory Bandwidth

The Radeon HD 6770 1GB, in theory, should be a small bit faster than the GeForce 8800 GT 1GB in general. (explain)

Radeon HD 6770 1GB 67200 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 9600 (17%)

Texel Rate

The Radeon HD 6770 1GB is a little bit (about 7%) better at anisotropic filtering than the GeForce 8800 GT 1GB. (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
GeForce 8800 GT 1GB 33600 Mtexels/sec
Difference: 2400 (7%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6770 1GB is the winner, by far. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 4800 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 1GB Radeon HD 6770 1GB
Manufacturer nVidia ATi
Year Dec 2007 January 2011
Code Name G92 Juniper XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 600 MHz 900 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 112 800
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 67200 MB/sec
Texel Rate 33600 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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