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GeForce 8800 GTS (G80) 320MB vs Radeon HD 6770 1GB

Intro

The GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 RAM works at a frequency of 792 MHz on this model. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.

Compare all that to the Radeon HD 6770 1GB, which makes use of a 40 nm design. ATi has set the core frequency at 900 MHz. The GDDR5 memory runs at a frequency of 1050 MHz on this model. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 1GB 108 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

The Radeon HD 6770 1GB should in theory be just a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)

Radeon HD 6770 1GB 67200 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 3840 (6%)

Texel Rate

The Radeon HD 6770 1GB is much (about 46%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 11376 (46%)

Pixel Rate

The Radeon HD 6770 1GB is a lot (more or less 40%) faster with regards to FSAA than the GeForce 8800 GTS (G80) 320MB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 4140 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 6770 1GB
Manufacturer nVidia ATi
Year Feb 2007 January 2011
Code Name G80 Juniper XT
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 320 MB 1024 MB
Core Speed 513 MHz 900 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1050 MHz
Unified Shaders 96 800
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 143 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 67200 MB/sec
Texel Rate 24624 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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