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GeForce 9800 GTX+ vs Radeon HD 6770 1GB

Intro

The GeForce 9800 GTX+ comes with a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 6770 1GB, which uses a 40 nm design. ATi has clocked the core frequency at 900 MHz. The GDDR5 memory runs at a speed of 1050 MHz on this card. It features 800 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 1GB 108 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 37 Watts (34%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GTX+ will be 5% quicker than the Radeon HD 6770 1GB overall, because of its higher bandwidth. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 6770 1GB 67200 MB/sec
Difference: 3200 (5%)

Texel Rate

The GeForce 9800 GTX+ will be much (approximately 31%) more effective at anisotropic filtering than the Radeon HD 6770 1GB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 6770 1GB 36000 Mtexels/sec
Difference: 11232 (31%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6770 1GB is the winner, and very much so. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 2592 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 6770 1GB
Manufacturer nVidia ATi
Year July 2008 January 2011
Code Name G92b Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 900 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1050 MHz
Unified Shaders 128 800
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 145 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 67200 MB/sec
Texel Rate 47232 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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