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Radeon HD 4730 vs Radeon HD 6770 1GB

Intro

The Radeon HD 4730 comes with a GPU core clock speed of 700 MHz, and the 512 MB of GDDR5 RAM is set to run at 900 MHz through a 128-bit bus. It also features 640(128x5) Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the Radeon HD 6770 1GB, which comes with a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1050 MHz through a 128-bit bus. It also is made up of 800 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 1GB 108 Watts
Radeon HD 4730 140 Watts
Difference: 32 Watts (30%)

Memory Bandwidth

In theory, the Radeon HD 6770 1GB is 17% quicker than the Radeon HD 4730 overall, because of its greater bandwidth. (explain)

Radeon HD 6770 1GB 67200 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 9600 (17%)

Texel Rate

The Radeon HD 6770 1GB is much (more or less 61%) more effective at AF than the Radeon HD 4730. (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 13600 (61%)

Pixel Rate

The Radeon HD 6770 1GB is a lot (approximately 157%) more effective at AA than the Radeon HD 4730, and also will be able to handle higher resolutions better. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 8800 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 6770 1GB
Manufacturer ATi ATi
Year Jun 8, 2009 January 2011
Code Name RV770/CE Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 700 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 640(128x5) 800
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 140 watts 108 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 67200 MB/sec
Texel Rate 22400 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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