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Radeon HD 4830 512MB vs Radeon HD 6770 1GB

Intro

The Radeon HD 4830 512MB features core clock speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 6770 1GB, which comes with core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
Radeon HD 6770 1GB 108 Watts
Difference: 13 Watts (14%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6770 1GB should be a bit faster than the Radeon HD 4830 512MB overall. (explain)

Radeon HD 6770 1GB 67200 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 9600 (17%)

Texel Rate

The Radeon HD 6770 1GB should be quite a bit (about 96%) more effective at AF than the Radeon HD 4830 512MB. (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 17600 (96%)

Pixel Rate

The Radeon HD 6770 1GB should be quite a bit (approximately 57%) better at AA than the Radeon HD 4830 512MB, and also will be able to handle higher screen resolutions better. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 5200 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 6770 1GB
Manufacturer ATi ATi
Year Oct 21, 2008 January 2011
Code Name RV770 LE Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 575 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 640(128x5) 800
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 108 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 67200 MB/sec
Texel Rate 18400 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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