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GeForce GTS 250 1GB vs Radeon HD 6770 1GB

Intro

The GeForce GTS 250 1GB comes with core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6770 1GB, which comes with GPU core speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also is made up of 800 Stream Processors, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 1GB 108 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 37 Watts (34%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 1GB will be 5% faster than the Radeon HD 6770 1GB in general, because of its higher data rate. (explain)

GeForce GTS 250 1GB 70400 MB/sec
Radeon HD 6770 1GB 67200 MB/sec
Difference: 3200 (5%)

Texel Rate

The GeForce GTS 250 1GB will be much (more or less 31%) faster with regards to anisotropic filtering than the Radeon HD 6770 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 6770 1GB 36000 Mtexels/sec
Difference: 11232 (31%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6770 1GB is superior to the GeForce GTS 250 1GB, by far. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 2592 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 6770 1GB
Manufacturer nVidia ATi
Year March 3, 2009 January 2011
Code Name G92a/b Juniper XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 738 MHz 900 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1050 MHz
Unified Shaders 128 800
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 67200 MB/sec
Texel Rate 47232 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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