Compare any two graphics cards:
GeForce GT 130 vs Radeon HD 6770 1GB
IntroThe GeForce GT 130 uses a 55 nm design. nVidia has set the core speed at 500 MHz. The DDR2 memory works at a frequency of 250 MHz on this particular card. It features 48 SPUs as well as 24 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 6770 1GB, which features GPU core speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 128-bit bus. It also is made up of 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6770 1GB should in theory be quite a bit better than the GeForce GT 130 in general. (explain)
Texel RateThe Radeon HD 6770 1GB will be a lot (approximately 200%) better at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe Radeon HD 6770 1GB is much (approximately 80%) faster with regards to FSAA than the GeForce GT 130, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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